![]() The memories each girl has lost have been scattered in a series of fragments, and it’s not long before they start to realize that some familiarities in various parts of The Faraway are because of the fact that they are built from those very memories lost. The school they currently reside in needs upkeep, so resources are necessary and the reason behind constantly going to The Faraway, though there’s one reason most important in these treks to the unknown: Memories. It’s not necessarily dangerous where they are, but they have to frequently go into an area called The Faraway that mysteriously appeared one day to scavenge for food and resources in order to ensure a healthy life during their time in this mysterious world. It’s not as flamboyant as its predecessor was in terms of its Sailor Moon-esque approach to design of the party, but it’s certainly a down-to-earth, feel-good time as you watch the relationships really blossom between the characters that find themselves trapped. Their encouragement towards each other keeps spirits high as they grow accustomed to living there as they don’t know how or when they can get back to their normal lives. Unsure of how or why they got there, they try their best to recoup their memories and help one another as they remember very little outside of their names. The best part is? Blue Reflection: Second Light not only feels like Gust maturing as a studio, but the team finally coming to grips with working on Switch’s hardware.īlue Reflection: Second Light continues Gust’s formula of magical girls but in a refreshing new light as a group of students who have no real connection to each other form bonds as they’re mysteriously transported to a dream-like plane of existence where they remain in a school and world that’s been seemingly abandoned. Blue Reflection: Second Light now fixes a lot of the issues of what made the first game’s wholesome RPG feel more frustrating than I believe it intended to be, and thankfully serves as a standalone sequel that doesn’t need players to have any familiarity with the first entry at all. It undoubtedly took big inspiration from the likes of Persona and Final Fantasy, but the distribution of these influences felt uneven and misguided, even if it was an RPG worth talking about. The game involved magical girls who come into their powers unexpectedly before realizing the good they can do with it. While the original Blue Reflection was met with a mixed reception, it showed a mature side of Gust that involved some of the developer’s best illustrations yet accompanied by a beautiful, intuitive, and seamless user interface that really complemented the overall atmosphere.
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